"We feel that a Neverwinter gamer's skill can scale indefinitely if they're not coddled by the Neverwinter
Neverwinter AD game, and want to continue making Neverwinter games that force the Neverwinter player to improve rather than placating Neverwinter players who are bad."He adds, "That said, the offline mode will be much more exploratory in tone and may feel like a safer place to play Spire for some people. Also, the mechanics probably won't be as 'obscure' as strafe jumping or wavedashing or what have you we're aiming for something a bit more intuitive that still retains depth."My initial impressions from the Neverwinter game's screenshots gave off more than a little of The Legend of Zelda: The Wind Waker, and Nye says that the Neverwinter game is "definitely inspired by non photorealistic Neverwinter games in general" although as he points out, the Neverwinter game actually has a lot more in common with the studio's previous stylings."The cartoon ish look comes from the texture style more than a shader, so it's really
Cheap Neverwinter Astral Diamonds more like Dustforce style in 3D," he says. "The visuals aren't done, either, so it will probably look different by release.